m657
Member
I'm going out of town for a few days, interrupting my current little project. Laboring to find the 'best' bowling pin match load in each of these calibers: 45 acp/10mm/44 mag or 44 special.
Given the constraints of the game, there are some conflicting design aspects.
The general performance dynamics I've considered are these:
1) accuracy at 50';
2) terminal ballistic effect on moving bowling pin at least 2' off table rather than just knocking it down;
3) minimal recoil/muzzle flash/etc
The 'sweet spot' of the bowling pin shrinks as the projectile mass/velocity decreases.
Massive destruction of the pin is not the goal; hot 44 mag loads have no real advantage over those that simply move the pin back 2';
Yes, 38 special/9mm will do the job but requires greater consistency in smaller sweet spot on the pin to accomplish the required pin-off-table;
Local club rules for the match, are maximum of 6 loaded rounds at a time; max 18 per turn for the 6 targets.
If you have to take extra shots to move them off the table even if you knocked 'em over, you probably lose. Double elimination means if you lose twice you go home early, like I do all too often.
I'll be back on line Sunday; hope to see some good recipes/discussion posted.
Given the constraints of the game, there are some conflicting design aspects.
The general performance dynamics I've considered are these:
1) accuracy at 50';
2) terminal ballistic effect on moving bowling pin at least 2' off table rather than just knocking it down;
3) minimal recoil/muzzle flash/etc
The 'sweet spot' of the bowling pin shrinks as the projectile mass/velocity decreases.
Massive destruction of the pin is not the goal; hot 44 mag loads have no real advantage over those that simply move the pin back 2';
Yes, 38 special/9mm will do the job but requires greater consistency in smaller sweet spot on the pin to accomplish the required pin-off-table;
Local club rules for the match, are maximum of 6 loaded rounds at a time; max 18 per turn for the 6 targets.
If you have to take extra shots to move them off the table even if you knocked 'em over, you probably lose. Double elimination means if you lose twice you go home early, like I do all too often.
I'll be back on line Sunday; hope to see some good recipes/discussion posted.