Fast Draw

Ghost Magnum

Member
Joined
Nov 26, 2015
Messages
1,294
Reaction score
2,178
Location
Texas
How fast can y'all draw and fire? I can drop a coin from eye level and draw my smith from my rig and "fire" my sure strike laser and hit the center of my target right at the same time the coin hits the floor. That is with one hand drawing and bringing the revolver to eye level. I still need to practice.

I know that some of you guys out skill me. So, how do y'all do it.
 
Register to hide this ad
LMAO, I walked into that one.:rolleyes:

Bob Munden, and Jelly Bryce are my inspirations. I just think a good needs to be learn.
 
bryce.jpg
 
I don't practice "fast draw," but I do try to develop some skill in drawing quickly, without fumbling, and getting decent hits.

I don't have a shot-timer but I have access to a range with programmable turning targets so I can practice reactive shooting. I have a baseline drill/test that involves reacting, drawing from concealment, and getting 2 hits on a 8.5"x11" sheet of paper at 2 yards in 2 seconds or less. The last time I did it with my 642 I was able to pass consistently. Not exactly Jelly Bryce territory, and I won't win any trophies, but I think it'll be adequate for most situations.
 
2 shots in 2 seconds from concealment seems to be a good standard for anyone. Of course it depends on how concealed your firearm is.

I recently worked on my draw using a free smart phone app shot timer....thing works surprisingly well.

Don't consider myself "fast" by any stretch...I could get 1st shot on target 1.5-1.75sec pretty well. That's with just a light shirt covering the gun and all going smoothly. It's really eye opening how much time a simple fumble with a cover garment will stack on the time. Easily double my time with a slight slip of the shirt. :eek:

On the flip side...with hand on the gun and cover shirt out of the way...wow...even I feel pretty fast. :D
 
2 shots in 2 seconds from concealment seems to be a good standard for anyone. Of course it depends on how concealed your firearm is.

That's a good point. I carry IWB under an untucked shirt and I've worked out a technique that mitigates the potential for fumbling (though it doesn't entirely eliminate the possibility). For times when I'm wearing a jacket I'm able to wear it such that I can use the same technique, though it might be a hair slower because of the extra bulk. I may have to give it a try the next time I hit the range.

I recently worked on my draw using a free smart phone app shot timer....thing works surprisingly well.

I forgot about the shot timer apps. Would you mind sharing which one you use?
 
Just called "Free Shot Timer" by IA Innovative Applications...

It will work with dry firing too, usually, if you can get the phone pretty close to the gun. It's not bad...and the price is great!
 
I don't practice "fast draw," but I do try to develop some skill in drawing quickly, without fumbling, and getting decent hits.
This is a good point. Good hits are more important than being fast.

I have a baseline drill/test that involves reacting, drawing from concealment, and getting 2 hits on a 8.5"x11" sheet of paper at 2 yards in 2 seconds or less.
2 shots, 2 seconds at 2 yards, from concealment? You need to pick up your speed. Next time out try to get it in 1.8 seconds. Keep working until you're down to 1.4 seconds. At that close distance, you might even consider getting it down to 1 second.

My basic standard is a controlled pair, in 2.4 seconds, within a fist size distance from each other, in the thoracic cavity, at 7 yards, from concealment. Of course, shorter distances are done in less time. At 3 yards, I try to get it down to 1.4 seconds and I'm mostly successful.
 
2 shots, 2 seconds at 2 yards, from concealment? You need to pick up your speed. Next time out try to get it in 1.8 seconds. Keep working until you're down to 1.4 seconds. At that close distance, you might even consider getting it down to 1 second.

2 seconds is considered passing, but 1 second is the goal. Still working on it, but like I said, my main goal is getting the gun out and making good hits.
 
Lots of dead mirrors and television sets have resulted from fast draw practice. Start with smooth, and speed will come. You'll never outdraw a pistol already pointed at you . . .

That is so true, all my LE and military textbooks say that smooth is fast.
 
Lots of dead mirrors and television sets have resulted from fast draw practice. Start with smooth, and speed will come. You'll never outdraw a pistol already pointed at you . . .
That last point is extremely significant and too often overlooked. There's a graphic, painful video on YouTube discussing how it is generally serious error -- sometimes fatal -- trying to "outdraw" on someone who already has gun in hand. Two videos are used to demonstrate: the first is security footage of an officer on patrol attempting to fend off and draw on a suspect already holding; the officer is killed. The second shows an off-duty officer in a similar situation waiting until the perp's distracted, then turning the tables.

Situations vary and are sometimes unique, but the object lesson in these two instances is stark.

For anyone interested in viewing the video comparison, go to YouTube and search "don't draw on a drawn gun". Again, the example of when not to immediately draw is terrible.
 
Yes, sometimes its best to know when not to fight. Its sometimes better to give the wallet and live to fight another day.
Hell, the best draw is the time you never have to.
 
Back in the 60s because of all the Westerns on TV there was a "quick
draw" craze. A lot of guys walked with a limp. Be careful.
I teach quick draw in conjunction with the "Speed Rock" because I
believe if we need to shoot in self-defense it will be, in all probability,
from a range of 9 feet or less. We need that left hand (if we are right
handed) to block or parry and attack with tiger paw smash to attackers
nose. For those not familiar with "Speed Rock" it's taking a quick step
back on right foot to a combat stance, getting your gun a ways farther
away from the attacker with wrist against your rib cage for stability and
indexing. Crimson Trace is valuable so you don't need to stick the gun
out in front of your face where it is easily grabbed or swatted away by
the attacker. Just my 2 cents for what it's worth.
 
35 years ago I was taught by a Treasury Agent how to carry a Model 60 concealed. Started slow and worked up to speed with an empty revolver. He demonstrated how fast it could be done. I was AMAZED! He would time me from draw to second round being fired at a silhouette target at 3 yards. Shot would be from the waist, not at arm extension or using the sights. Fast as you could draw and hit the target twice was the objective. With lots of practice, actually could do this under a second. Took good muscle memory and speed. Probably throw my shoulder out today. Over the years, I have seen people do some pretty amazing fast draw shooting. Try dropping the coin and hitting it with the barrel of the UNLOADED gun on the draw. When you get real fast, a second is a long time. Good luck and be safe.
 
For someone carrying a concealed weapon, a fast draw shouldn't ever be necessary. No one knows you have it and if you pay attention to your surroundings and what is going on, it shouldn't be a problem to have it in your hand when you need it, unless it's a face to face confrontation which is moderately rare.

For those times when you are in a FTF situation, you are better off practicing smooth access and at the same time, deflecting whatever your opponent has while you do. You should consider your hand or arm that is deflecting his weapon a throw away, and practice shooting your gun dry or until your opponent is no longer moving or you can see through him/her. That's what professionals practice if an opponent has gotten too close. This is called close combat, with the gun low and close in to your body while your off hand deflects, grabs or defends from his weapon.

Otherwise utilize the surprise that is on your side if the threat is some distance other than right on top of you. Smooth draw and employment of your weapon and fire when on line as the threat presents.
 
Just a couple of things to consider:
We are more likely to get hurt if we comply than if we fight.
Many examples in Armed Citizen/American Rifleman of people shooting
criminals who had a gun pointed at them.
If your instincts tell you trouble might be approaching, get your hand
around your guns stock. It will cut your draw time in half.
How quick do you need to be? Just a little bit quicker than the other guy.
A heartbeat (approximately 1 second) to draw and fire is a worthwhile
goal.
 

Latest posts

Back
Top