Long ago, a friend and I set up a LAN for multi player combat sims.
It always seemed to take a solid 45 minutes of mildly fatal network floggings to get things rolling.
Now, some twenty odd years plus later, we did it again over internet with a sizable squad.
The 45 minutes worth of mildly fatal network floggings really brought back fond memories of our greatest hits.
"Is the router even plugged in dipchit?"
"This was just working last weekend"
" Dude, you exported the mission without anything playable again"
And many many more...
Back then I'd hack these games and modify weapons and equipment. I considered it the game within the game. A nuclear 1911 is always a crowd pleaser.
Looking back, sifting through hundreds of lines of code and cobbling together class derivative flow charts was quite the impressive feat.
The current version of me is far less willing to dive into such endeavors. In fact, the current version of me is only aware that it's a thing at this point.
I'd likely brick the installation going in now.
That's part of the problem we face with technology.
No matter how savvy we might have been, we're just tired of dealing with the man behind the curtain if we're even off to see the wizard at all