A couple of times, I didn't find them enjoyable. Partially due to the potentially desensitizing effect and lack of empathy they promote. I don't find gory violent movies enjoyable either. watching or causing other people's suffering isn't my kind of entertainment. Even if it is make believe - it strikes me as kind of sick actually.Have you ever actually played one of the games you're talking about?
False analogy - none of those are about KILLING people at random. IPSC and IDPA originated as training exercises for law enforcement, and do not involve shooting realistic live action figures.And really, I think that by that logic, we should also ban football, dodgeball, historical reenactments, cowboy action shooting, IPSC, and IDPA.
See Walking Wolf's most recent post. In college I researched the subject of the influence violent video games have on real world violence - particularly involving kids - and yes there are a lot of credible studies linking the two. Why do you think kids cartoons are all Care Bears and My Little Pony instead of Wiley Coyote vs Road Runner these days?But mostly, I would ask, can you point to one single study that found a correlation between video game play and violence?
PS--You do realize that 3D FPSs date back to 1990, right?
Um, yeah. As an MCSE and Computer Engineer, I try to stay pretty well informed about the computer gaming world and technologies. I've always said that gaming is what drives the improvements in computer technology.
Read Red's most recent post and take those stats back a little farther - to the start of the FPS gaming revolution and then review them again. FPS gaming may have started in 1990, but it took it several years to become ubiquitous. Home computers were still fairly rare in 1990, and game consoles were just starting to take off. Neither had anywhere near the realism of the later (and especially current) games, and in those early games (like Doom) you were killing monsters - not ordinary people. You get a completely different picture than when you just look at the last 9 years - a time period when the active shooter scenario has become an an established "norm" - vs the last 20 years since columbine.Actually, yeah. I don't think it's particularly far outside statistical norms. And how close they are to each other has nothing to do with it. It would be like claiming the opposite because nothing happened the previous two or three months.
The FBI claims a 16% increase in active shooter incidents since 2010. Given the relative rarity of such events, that's nothing
How many they successfully kill isn't a valid measure either. That's like saying drunk driving isn't a problem because cars do such a good job protecting their occupants that fewer people die in DUI related accidents - even if the number of DUI accidents is going up. That makes no sense.
This discussion is about the number of psycho youth who actually go over the edge and start shooting people. Not the number they actually manage to kill. There is absolutely NO question that these incidents have become increasingly frequent in the last 20 years, which just so happens to coincide with the explosion of FPS gaming and the computer horsepower to make it into a realistic immersive experience.
Last edited: